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Substance Designer - Blue lava/inferno material

This is the result of experimenting with Allegorithmic's Substance Designer. Rendered in Arnold for Maya, I wanted to experiment with emissive materials and I feel the results were brilliant! It definitely inclines me to want to continue learning the software.

The difference between emission and no emission on the material.

The difference between emission and no emission on the material.

Graph of how I created the final material.

Graph of how I created the final material.

4K render of Material without emission.

4K render of Material without emission.

Material with emission, 4K Render.

Material with emission, 4K Render.